How can you make a sprite move continuously across the screen in CodeHS?

Study for the CodeHS Animation and Games Test. Enhance your coding skills with flashcards and multiple-choice questions, featuring hints and explanations. Get ready for your exam!

To achieve continuous movement of a sprite across the screen in CodeHS, incrementing its position values in the draw() function is the correct approach. This function is repeatedly called in a loop, typically on every frame of the animation or game, allowing you to update the position of the sprite consistently over time.

By modifying the sprite's position values within this function, you can create the effect of movement. For example, if you increase the x-coordinate of the sprite in each iteration of the draw() function, the sprite will visually move to the right across the screen.

Using the random function for position would not support continuous motion because it sets the sprite's position to a new random value on each update, causing it to jump around instead of moving in a consistent direction. Applying gravity to the sprite is relevant for simulating fall or rise due to gravitational force but does not inherently create horizontal movement. Cloning multiple sprites could create a visual effect of many sprites on the screen, but it would not result in a single sprite moving continuously.

Consequently, incrementing position values in the draw() function is the most effective and straightforward way to ensure smooth, continuous motion of a sprite across the screen in CodeHS.

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