How do you create a new sprite in CodeHS?

Study for the CodeHS Animation and Games Test. Enhance your coding skills with flashcards and multiple-choice questions, featuring hints and explanations. Get ready for your exam!

To create a new sprite in CodeHS, the correct approach is to use the new Sprite() constructor. This constructor is foundational in object-oriented programming and is designed to instantiate a new object of the Sprite class. When you invoke this constructor, you can define and set properties for the sprite, such as its image, position, and behavior, allowing for a customizable representation of the sprite in your animations or games.

The other options, which suggest using different methods or functions, may not align with the specific syntax and conventions in CodeHS for creating sprites. Utilizing the right constructor ensures that you adhere to the platform's requirements and maintain a clear understanding of object creation in your coding endeavors.

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