How do you detect collisions between two shapes in CodeHS?

Study for the CodeHS Animation and Games Test. Enhance your coding skills with flashcards and multiple-choice questions, featuring hints and explanations. Get ready for your exam!

The isColliding(shape1, shape2) function is designed specifically to determine whether two shapes overlap or intersect in the CodeHS environment. This function takes in two shapes as arguments and returns a boolean value: true if the shapes are colliding, and false if they are not. It simplifies collision detection by providing a straightforward method to check for interactions between shapes, which is particularly important in game development and animations where detecting overlaps can dictate game logic, such as responding to player actions or triggering events.

The other options do not represent the correct method available for collision detection in CodeHS. While they may sound plausible within a programming context, they do not correspond to any built-in functions provided by the CodeHS platform for this specific purpose. Therefore, the use of isColliding is the only accurate approach for detecting collisions between shapes in this environment.

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