How many times will the ball be moved before the animation stops in the extended draw function?

Study for the CodeHS Animation and Games Test. Enhance your coding skills with flashcards and multiple-choice questions, featuring hints and explanations. Get ready for your exam!

The answer indicates that the ball will be moved 25 times before the animation stops. In the context of animation and coding practices, the number of times an object moves can typically be determined by the loop or conditional structure in the draw function.

The draw function often operates continuously, executing code on each frame of the animation, until a certain condition is met. If the extended draw function specifies that the ball should move a set number of times – in this case, 25 – this suggests that there is a loop or a condition (like a counter or a timer) designed to terminate or alter once that number is reached.

This could be implemented through a simple counter that increments each time the ball is moved, and when it reaches 25, the animation ceases, thereby creating 25 distinct movements for the ball.

The other choices represent alternate quantities of movement, but only 25 matches the established condition derived from the specific details provided in the animation logic referenced in the question.

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