In CodeHS, how can you make a sprite follow the mouse cursor?

Study for the CodeHS Animation and Games Test. Enhance your coding skills with flashcards and multiple-choice questions, featuring hints and explanations. Get ready for your exam!

The correct approach to making a sprite follow the mouse cursor involves using the setPosition(mouseX, mouseY) method within the draw loop. This method sets the position of the sprite directly to the current coordinates of the mouse, which are captured by mouseX and mouseY. By placing this command inside the draw loop, the sprite will continually update its position as the loop runs, creating a smooth following effect as the mouse moves across the screen.

The other options don’t effectively achieve the desired outcome. Making the sprite invisible would mean it cannot be seen following the cursor at all. Using the setFollowMouse() method might seem like a potential choice, but it is not the correct method as stated in this context, where directly setting the position with the mouse coordinates is the practical solution. Adjusting the sprite's position every frame based on mouse coordinates sounds similar to the correct answer, but it lacks the precise context of utilizing setPosition in the draw loop which is essential for implementing this behavior correctly in the CodeHS framework.

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