What constants represent the directions for the snake in the provided code?

Study for the CodeHS Animation and Games Test. Enhance your coding skills with flashcards and multiple-choice questions, featuring hints and explanations. Get ready for your exam!

The correct answer is related to the typical cardinal directions used in programming, particularly in the context of controlling an object like a snake. The constants representing the directions are commonly defined in terms of the main four compass points: EAST, WEST, NORTH, and SOUTH. This naming convention is standard in many programming environments, allowing for clarity when defining movement directions.

In the context of a snake game, using these specific constants allows for straightforward and intuitive movement logic. Each constant corresponds to a specific direction the snake can move across the grid or game field. By using these established terms, it is easier for developers to read and understand the code regarding movement.

The other options include directions that do not conform to the standard naming conventions for directional movement in games, such as using "UP" and "DOWN" or "LEFT" and "RIGHT," which may be seen in other contexts but are not used in the provided code snippet.

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