What function is commonly used to create a new Animation object in CodeHS?

Study for the CodeHS Animation and Games Test. Enhance your coding skills with flashcards and multiple-choice questions, featuring hints and explanations. Get ready for your exam!

The function commonly used to create a new Animation object in CodeHS is represented as new Animation(). This syntax is consistent with the general conventions in object-oriented programming, where the 'new' keyword is used to instantiate a new object from a class, in this case, the Animation class.

Using new Animation() indicates that the programmer is creating an instance of the Animation class, allowing for the manipulation and control of animated objects within the programming environment. This method is straightforward and effectively initiates an Animation object that can subsequently be modified and displayed in a program.

Other functions, such as createAnimation(), initializeAnimation(), and createNewAnimation(), may suggest alternative naming conventions, but they do not follow the standard syntax used in many programming languages for creating instances of objects. It's essential to recognize the standard conventions used within the specific programming environment to ensure proper functionality.

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