What will happen when the moveBall function is called in the start function?

Study for the CodeHS Animation and Games Test. Enhance your coding skills with flashcards and multiple-choice questions, featuring hints and explanations. Get ready for your exam!

When the moveBall function is called in the start function, it is designed to continuously update the position of the ball on the canvas. This means that rather than being tied to a single key press, calling this function establishes a loop or a timer that repeatedly executes the function at set intervals.

This movement can be dependent on the logic within the moveBall function, which typically includes instructions on how the ball’s position changes over time (for example, moving in a specific direction). As a result, while key presses can affect the motion if they're integrated into the function's logic, the primary behavior initiated by calling moveBall is that the ball will move independently, guided by the defined animation or movement rules in the function itself rather than in response to each key press. Thus, the continuous execution of the moveBall function establishes the motion of the ball in the animation context.

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