Which function is used to call animate every 50 milliseconds?

Study for the CodeHS Animation and Games Test. Enhance your coding skills with flashcards and multiple-choice questions, featuring hints and explanations. Get ready for your exam!

The function that correctly calls animate every 50 milliseconds is the first choice, which employs setInterval(animate, 50).

When setInterval is used, it continuously executes a specified function (in this case, animate) at specified intervals. By passing animate as the first argument and 50 as the second argument, the function ensures that animate is invoked every 50 milliseconds, allowing for smooth updates in animations, which is crucial in creating dynamic visual effects in games and animations.

In contrast, the other options do not represent valid JavaScript functions for this purpose. "setTimer" and "startAnimate" do not exist as standard JavaScript functions, and "callAnimate" is not recognized in this context. Only the setInterval function is equipped to repeatedly execute a given function at the defined time interval. This makes it the correct choice for regularly calling animate in a game or animation context.

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