Which method would you use to hide a sprite in CodeHS?

Study for the CodeHS Animation and Games Test. Enhance your coding skills with flashcards and multiple-choice questions, featuring hints and explanations. Get ready for your exam!

In CodeHS, the method used to hide a sprite is setVisible(false). When this method is called, it changes the visibility property of the sprite to false, effectively making the sprite not render on the screen. This is a common approach in programming when you want to control the visibility of an object without removing it completely from the scene or game world. By using setVisible(false), the sprite can be hidden but still exists in the game, allowing you to make it visible again later by calling setVisible(true).

Other options, while they may seem plausible, do not perform the same function. For instance, setHidden(true) is not a standard method in CodeHS. The method hideSprite() suggests an action but isn't the correct function name used in the CodeHS framework. Lastly, removeSprite() completely deletes the sprite from the game, which differs from merely hiding it, as it cannot be restored without re-adding it to the scene.

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